• Mech Chassis: Zeus

    Zeus

    'MECH specifications
    Tonnage (tons) 80 Accel. (m/sec) 7.41
    Armor points 505 Decel. (m/sec) 11.11
    Flushes 8 Top Speed (kph) 85.03
    Torso speed (deg/sec) 40 Top Speed Gimped (kph) 23.33
    Torso Range (degrees) 320 Turn Rate (deg/sec) 0.44
    Heat Sinks 22 External Armor Type Ferro
    Internal Armor Type Standard

    WEAPON specifications
    Location Weapon Ammo Heat Damage Reload Range







    LT Medium Pulse   5 5 2.5 300
    RT Medium Pulse 5 5 2.5 300
    RT (rear) Medium Pulse   5 5 2.5 300
    RA Medium Pulse   5 5 2.5 300
    CT ER Large Laser   9 8 7 630
    LA ER PPC   12 10 8 750
    RA LRM 15 16 5 1/Missile 6 1800

    Sub-Systems
    Light Amplification
    Anti-Missile System The anti-missile system is a rapid-fire, point-defense weapon capable of tracking, engaging, and destroying incoming missiles.

    Rating
    Firepower: 80%
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    Armor: 71%
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    Speed: 49%
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    Heat: 60%
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    Overview:

    The availability of Star League-era technology presents new opportunities for tacticians to use the Zeus. Though security is extremely tight, ComStar has received reliable reports of a new model.

    Capabilities:

    The new Zeus uses Glasgow Limited Primo ferro-fibrous armor, which offers better protection for less weight. The savings in weight allows the design to carry improved weapons. The new Zeus employs double heat sinks, which enable it to handle the increased heat that the new weapons generate. An extended-range Defiance 1001 particle projection cannon replaces the aging autocannon in the 'mech's left arm. Designers upgraded the large laser in the left torso to a Cyclops XII extended-range model and replaced both medium lasers with pulse-model Defiance P5M's.

    Procurement officers prodded Defiance Industries of Hesperus to speed up it's production.

    From the Battletech: Technical Readout 3050 Revised

     

     

    Related training materials: